Qualify to WIN one of three (3) classroom technology packages worth over $15,000. Three Canadian regional winners to be selected: Western, Central and Eastern Canada.
Contest launch date: Wednesday, October 7, 2009
Contest Entry deadline: Friday, January 15, 2010 midnight
Three (3) Classroom Technology Prize Packs to be awarded—Classroom technology prize packs include:
Advanced Education (Ontario only)
SMARTboard PD Workshop (Ontario)
Front Row
The FrontRow Pro Digital Classroom amplification system
EPSON
EPSON PowerLite 410w projector & Accompanying Wall Mount
Dell
Dell Latitude 2100 Netbook Computer
ISTE Conference 2010 (Denver, Co.)
All Expenses paid trip (Includes conf. Regn., hotel & $500 travel voucher)
Microsoft
Microsoft Xbox & game
Microsoft One Note
Microsoft wireless headset and mouse
MindShare Learning Report
Flip Video - MinoHD Camcorder
NECTAR Foundation
School Site License of any Trek Product (NECTAR)
netTrekker
One year school subscription--Education Search engine
Pearson
Pearson Professional print and digital resource package
SMART Tech
SMART Board 685ix interactive whiteboard system SMART Response interactive response system
Contest Rules
a.
Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
promote, support, and model creative and innovative thinking and inventiveness.
b.
engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
c.
promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
d.
model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.
promote and model digital etiquette and responsible social interactions related to the use of technology and information.
develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools. Source: ISTE’s Educational Technology Standards for Teachers 2008
How will prizes be awarded?
Winners will be contacted by telephone and email prior to the end of the January in advance of the next MindShare Learning Report. Winners will be announced in the January/February Issue of the MindShare Learning Report eMagazine on the first Wednesday of the month following the submission deadline. Sponsors will ship prize packages directly to the winning schools. Prizes are intended for utilization at the respective winning schools and not considered the teacher’s personal winnings, with the exception of the ISTE Conference 2010 prize package. Additional Rules and Regulations